Untitled
Séverine Cuenat.
Starting point:
Emmanuel Macron and Marine Lepen are in a helicopter. Macron throws 5 10-euro bills out the window, and says: 5 happy french people!
Lepen throws out the window 10 5-euro bills and says: 10 happy French people
Then the helicopter pilot throws Macron and Lepen out the window, and says: HA! 68 million happy French people!
Decontextualization
For this decontextualization, I used the simulation game The Sims.
Although presented as a life simulator, the game deliberately exaggerates and distorts human behavior, producing a comic effect that is also painfully revealing.
The absurd or inappropriate actions of Sims, doing the dishes in the toilet, diving into garbage bins, and so on, make the modern human figure appear ridiculous and amusing.
Playing The Sims, and enjoying it, is in itself a form of acceptance of the human condition. This ties in precisely with what Critchley highlights in his view of the tragic: the human being is trapped between forces they don’t fully understand, social rules, absurd norms, systems of power, but they can still choose how to live with that reality.
Either through the heroic illusion (like Macron or Le Pen throwing money out of a helicopter to “buy” the French people).
Or through ironic lucidity, even laughter (like the pilot in the joke).
In this way, the Sims player becomes like the spectator of a tragicomedy: they laugh at the human condition because they recognize themselves in its exaggerated portrayal.
Conclusion
The joke powerfully illustrates the tragic-heroic paradigm:
It stages the inability of political power to resolve social malaise through grand gestures. It introduces a lucid and radical break (through the pilot’s symbolic violence) as a tragic act, reimagined through comedy.
Ultimately, it expresses despair masked by laughter, a way of living with the absurd by fully embracing it.
Through its absurd system, The Sims holds up a magnifying mirror to modern humanity – disconnected, repetitive, and powerless. What the political joke reveals through sarcasm (the idea that we’d gladly get rid of our leaders), the game expresses through caricature. Even our most ordinary actions become funny when seen from the outside. Playing The Sims is laughing at oneself. It’s accepting, with a kind of ironic grace, the tragic nature of our time.